The massive image: With FSR 4, AMD has lastly built-in machine studying into its upscaler, following within the footsteps of Nvidia DLSS and Intel XeSS. Earlier variations relied on spatial and temporal upsampling, which helps most {hardware} however in the end delivers inferior outcomes. Our good pals at {Hardware} Unboxed have offered an early take a look at FSR 4 operating Ratchet & Clank: Rift Aside. Though the evaluation is preliminary, the visible enhancements over FSR 3.1 are instantly noticeable.
Whereas AMD has but to offer detailed specs for the Radeon RX 9070 GPUs launched at CES 2025, varied shops have had entry to methods operating them on the present ground. One such exhibit highlights that the corporate’s FSR 4 upscaling expertise dramatically surpasses its predecessor.
In Ratchet & Clank: Rift Aside, FSR 3.1 struggles with ghosting, transparency points, and different visible artifacts. To showcase FSR 4’s enhancements, AMD had two screens operating the sport aspect by aspect in 4K efficiency mode – a setting the place FSR historically struggles in opposition to DLSS.
Though {Hardware} Unboxed captured the footage by recording the screens which is way from excellent, the enhancements are fairly noticeable, even when considered by way of YouTube compression. Visible parts akin to particles, clear surfaces, Ratchet’s fur, and distant particulars seem a lot sharper with FSR 4. The artifacts that marred FSR 3 are virtually totally eradicated.
Sadly, the demo didn’t embrace body charge counters, so correct scrutiny of any efficiency influence should wait till we will totally take a look at FSR 4.
AMD has, nevertheless, confirmed one vital limitation: FSR 4 requires a Radeon RX 9000 GPU. When AMD launches the RX 9070 and 9070 XT within the coming weeks, these playing cards will go head-to-head with Nvidia’s GeForce RTX 50 collection and DLSS 4 expertise.
A current preview by Digital Foundry confirmed DLSS 4’s notable enhancements to picture high quality and body technology. The brand new transformer-based AI mannequin reduces visible flaws, and multi-frame technology can triple or quadruple framerates with a comparatively minor detriment to latency.
Whereas Nvidia’s new multi-frame rendering expertise is unique to RTX 50 collection GPUs, all GeForce RTX graphics card homeowners will profit from the picture high quality enhancements in video games that help DLSS. In the meantime, AMD’s obscure particulars on FSR 4 recommend that the replace may apply to any sport that makes use of FSR 3.1.
At TechSpot, we plan to offer an in depth comparability of FSR 4, DLSS 4, and their predecessors when time comes – that’s, after we get our palms on the brand new GPUs, and after we will absolutely benchmark them. Till then, the one third-party efficiency knowledge we’ve comes from a Name of Responsibility: Black Ops 6 benchmark, which means that the RX 9070 might compete with Nvidia’s RTX 4080 Tremendous – and presumably the RTX 5070 / Ti.